SirenHead

v2.0.7·Updated 2026-04-22

Adds Trevor Henderson's Siren Head to Lethal Company

About this mod Author’s original text

Siren Head (for Lethal Company)

Adds Trevor Henderson's Siren Head to Lethal Company, with support for v80. Available to download.

Configuration

You can customise the way Siren Head functions using the configuration options, as shown below.

  • AI Start Animation: Which animation Siren Head will spawn in. Options: tree, standard, random
  • Siren Head Walk Speed: Walking speed of Siren Head. Options: float value, default 3.5
  • Siren Head Run Speed: Running speed of Siren Head. Options: float value, default 7.0
  • Moons: Moons that Siren Head will spawn on. Format as: MoonName:SpawnWeight, for example VowLevel:50 or VowLevel:100;MarchLevel:100. To spawn on all moons, All:SpawnWeight (includes modded moons). See below for more options.

Moons

Uses LethalLib.Modules.Levels.LevelTypes:

ExperimentationLevel, AssuranceLevel, VowLevel, OffenseLevel, MarchLevel, RendLevel, DineLevel, TitanLevel, AdamanceLevel, ArtificeLevel, EmbrionLevel, Vanilla: only the moons included with the base game, Modded: only modded moons, All: all possible moons in game.

Credits

  • Model from Siren Head by wollabebes on Sketchfab
  • Alert sounds: @birdekek and @spinmaster6701 on Discord
  • Animation: @dotflare on Discord
  • Step sounds: @spinmaster6701 on Discord
  • Walkie sounds: @spinmaster6701 on Discord
  • Terminal entry: @starstruck1234 and @dotflare on Discord
  • Rewrite of README.md: Jatc251

The assets used in the mod can be found here in this GitHub repository.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
SirenHead-2.0.7.zip
File size
8.7 MiB