SimpleHQ

v0.4.14·Updated 2026-10-11

Scrap bank for long runs plus tournament mode. Bank ship scrap with /bank to cut lag, see it in the terminal, sell it at the Company. Kit codes set the moon, seed, weather and gear for set-seed tourna

About this mod Author’s original text

SimpleHQ

Written by Claude & Chonk

A scrap bank for long Lethal Company v81 runs. Hundreds of items on the ship make landing and

takeoff lag. Deposit them into the bank instead: they leave the ship, their value is kept, and

you sell straight from the bank at the Company.

Commands

Anyone can type /bank to see the total. Everything else is for the host and whitelisted

players. The whitelist is SimpleSell's, managed with its /whitelist command; without SimpleSell,

only the host can use bank commands. The host needs SimpleHQ; other players don't need it to type

commands, only to use the terminal versions.

| Command | What it does |

|---|---|

| /bank | How much is in the bank. The total also shows in orange beside your credits at the top right of the terminal |

| /bank deposit | Deposits scrap adding up to at least that value, for example /bank deposit 500 |

| /bank deposit all | Deposits all the scrap on the ship |

| /bank deposit [count\|all] | Deposits one kind of item, for example /bank deposit gold bar 3 |

| /bank withdraw [count\|all] | Takes items back out onto the ship, most valuable first. No count means 1, for example /bank withdraw gold bar 2 |

| /bank auto on\|off | Deposits all the ship's scrap automatically at the end of each day. Off by default |

| /bank list | Everything in the bank, in chat |

| /bank info | Tells everyone in the lobby about the bank and how to use it from chat |

| /sell bank | At the Company, sells banked scrap worth at least that many credits |

| /sell bank quota | Sells enough to meet the quota |

| /sell bank all | Sells the whole bank |

Type bank in the terminal to see the total and a list by item. The commands work in the

terminal too, without the slash: bank deposit 100, bank deposit all, bank list,

bank sell 300. The result shows in chat.! works in place of / (for example!bank) if another chat mod takes / commands first.

What gets deposited

Deposits and withdrawals only work in orbit or at the Company, never while landing on or

exploring a moon.

Scrap on the ship, and in the Company Cruiser unless [Bank] IncludeCruiser = false. Never

deposited: anything a player is holding, bodies, belt bags and what's inside them, and the

items on [Bank] KeepOnShip (Shotgun and Kitchen knife by default).

Withdrawn items come back as real items with their exact value, at your feet if you're in the

ship, otherwise at the ship's spawn point. Items banked before withdraw existed come back too.

Same rules as the ship

  • Crew wiped out: vanilla loses all the scrap on the ship, so the bank is lost too.
  • Fired: the bank is emptied with the rest of the run.
  • Selling: banked scrap sells at the Company's buying rate for the day, through the Company

desk like any sale. Credits, quota and the end of run stats all count it. Items are picked the

same way as /sell, so a sale can go slightly over the amount, never under.

  • Private lobbies only. In a public lobby the bank is locked (nothing is lost). Challenge

moons don't use the bank.

Tournament mode

For organised tournament runs. A kit (its moons, seeds, weather, starting gear, credits and

format) is carried by a code the organisers hand out when the event starts, the way old games

kept a save in a password. Nothing ships inside the mod, and any organiser can make their own kits.

  • The host, in orbit, types tournament at the terminal (or /tournament start in chat). No code

yet.

  • Everyone in the lobby types /agree in chat within 2 minutes. Every player needs SimpleHQ

for tournament mode: the game has no way to send weather, so each player's SimpleHQ sets it.

  • Tournament mode is on: the lobby locks, every Simple Suite mod switches its commands and extras

off (bug fixes and performance work stay), and the ship flies to the Company and waits there.

Routing is locked to the Company and the lever won't land.

  • When the organisers release the code, the host types tournament at the terminal again and then

the code on the next line (or /tournament load )

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
SimpleHQ-0.4.14.zip
File size
99.1 KiB