SilentClownHorns
This mod makes the loud noise items such as the clown horn fall silent after the first use. Good for people prone to migraines, sensory overload etc.
About this mod Author’s original text
Silent Clown Horns
This is a super-simple mod. All it does is cause horns to make no sound after the first honk.
NOTE: The objects still technically make noise in-game, you just won't be able to hear it client side. That means you'll still be able to """wake up""" the Company """sales rep""" by honking your silent clown horns.
Key information:
- This mod is client-sided. Only you need to have it installed to work for you. Other players will still be able to hear the honking.
- It works for most 'held objects that make noise'. Including the clown horn, airhorn, and strangely, the cash register.
- Does not work for decorative ship items that make noise, such as the jack-o-lantern or plushie pajama man.
- First honk is free. After that, you won't hear any honking for the rest of the game session.
Steps for Manual Installation:
This mod requires the BepInEx pack in order to run. Ensure you have that installed first.
- Examine the contents of the ZIP file, look for SilentClownHorns.dll
- Open the Lethal Company game directory. By default on Windows, this is at C:/Program Files(x86)/Steam/steamapps/common/Lethal Company
- Inside the game directory, open the BepInEx folder, then the plugins folder. Move or copy SilentClownHorns.dll into this folder.
Or, just click Install with Mod Manager if you have the mod manager installed.
Other notes:
I made this for some nice friends who get clown-horn related work accidents often (migraines and such). If that works for you too, enjoy c:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: