ShipTurrets
This is the Ship Turrets mod! (V60 Compatible) Adds a front and rear friendly turret to the player ship that quickly neutralises nearby enemies.
About this mod Author’s original text
Lethal Company Ship Turrets (V60 Compatible)
This is the source-code for the Ship Turrets mod for Lethal Company the game. This mode works using Harmony for adding patches/plugins to existing Lethal Company.Net assembly code.
Setup
Follow the guide at the Lethal Company Wiki for instructions on setting this projetc up and building it.
Dependencies
- TerminalAPI
File Structure
├── NuGet.Config
├── ShipTurrets.csproj
├── Plugin.cs
└── Patches
├── RoundManagerPatch.cs
└── TurretPatch.cs
Bugs
- "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.
Future Roadmap
- Buy turrets in the ship terminal.
- More ship Upgrades.
- Balancing with features such as:
- Turret Ammo
- Turret cooldown periods.
License
ShipTurrets is distributed under the MIT License.
Acknowledgments
Shout out to GoldenKitten for their work on the FairAI mod and sharing their open-source code on their turret AI for attacking enemies in Lethal Company.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: