ShipTeleportTerminal
Terminal TELEPORT/TP (and ITELEPORT/ITP) to fire the ship teleporter. Host recommended.
About this mod Author’s original text
ShipTeleportTerminal
Terminal TELEPORT/TP (and ITELEPORT/ITP) to fire the ship teleporter. Host recommended.: MrGlim-ShipTeleportTerminal
Source: lc-mods/ShipTeleportTerminal
Game: Lethal Company (BepInEx)
Networking: Host should install this mod so gameplay changes sync for the lobby.
Features
- Terminal: teleport / tp for the normal ship teleporter
- Optional iteleport / itp / inverse for inverse teleporter
- Fire teleporters without walking to the button
- Terminal teleports ignore cooldown by default (RemoveCooldown)
Install
- Install BepInEx Pack for Lethal Company.
- Install MrGlim-ShipTeleportTerminal / r2modman / Gale, or drop ShipTeleportTerminal.dll into BepInEx/plugins.
Host should run this so teleporter commands sync for the lobby.
Config (BepInEx/config/com.benhough.lethal.ShipTeleportTerminal.cfg)
| Key | Default | Notes |
| --- | --- | --- |
| Enabled | true | Enable teleport terminal commands |
| AllowInverse | true | Allow inverse teleporter commands |
| RemoveCooldown | true | Ignore teleporter cooldown for terminal commands |
| VerboseLogging | false | Log terminal/teleporter traces |
Changelog
1.0.3
- Terminal teleports ignore the ship teleporter cooldown by default (RemoveCooldown = true). Set RemoveCooldown to false to restore the vanilla wait.
1.0.2
- Packaging refresh: professional icon, categories (incl. AI Generated), polished README.
AI disclosure
This mod was made with the help of generative AI. The code and this README were produced with an AI coding agent, directed by the author (MrGlim / Ben Hough). The package is listed in the AI Generated category.
License
MIT
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: