ShipMeltdown

v1.9.56·Updated 2024-07-10

Maybe you should not rely too much on the autopilot...

About this mod Author’s original text

The radiations generated by the meltdown of the reactor core of the facility are too strong for the ship to handle. Over time, things will break. When the meltdown starts, the ship's lights switch to the red emergency mode, blinking faster and faster as the reactor loses its stability. The ship doors security controls are overriden, meaning that from time to time, they will randomly close or open themselves, without the employee being able to do anything (can be deactivated in config). When little time remains, mosts screens will die. You should really take off before it is too late... You can feel it... The auto-pilot is not there anymore...

More seriously, you won't be able to start the ship if you wait until the very last seconds. In addition, when inside the ship (and not during a meltdown), you can now put the ship's lights into emergency mode by pressing F6 (can be changed in config, and seems to be only client side for now)

IMPORTANT: versions for which the version number ends in 49 are made for v49, and those ending in 50 are made for v50

Also, this mod is client-side, meaning that you can install it and be victim of its effects while the other players are not. However, everyone still obviously need the original meltdown mod

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

loaforc-FacilityMeltdown

File & checksum

Filename
ShipMeltdown-1.9.56.zip
File size
44.6 KiB