ShipLoot

v1.2.2·Updated 2026-07-30

Reliably shows the total value of all scrap in your ship.

About this mod Author’s original text

ShipLoot

A mod for Lethal Company which reliably displays the total scrap value on the ship.

Unofficial updated and edited build (v81). ShipLoot was created by tinyhoot; this release is

Dysora's update of it for current game versions, with some changes of its own. The counter

now uses the game's default scan label instead of tinyhoot's custom one, among other things. See ATTRIBUTION.md.

The vanilla scanner only totals up what is in your view, so getting a real number for the scrap you

already gathered means standing at the exact right angle — and even then it won't always be right.

This mod counts every piece of scrap within the ship bounds reliably, wherever you happen to be

looking. Scan from inside the ship and it shows the exact total you currently have aboard.

Installation

  • Install BepInEx
  • Unzip this mod into your Lethal Company/BepInEx folder

Or use the mod manager to handle the installing for you.

Do not install this alongside tinyhoot's original ShipLoot. Both use the same plugin GUID, so

BepInEx will refuse to load one of them. Uninstall the original first.

Configuration

com.github.tinyhoot.ShipLoot.cfg

  • DisplayTime (default 5, range 1–30) — how long the total stays on screen, in seconds.
  • VerticalOffset (default 50, range -500–500) — how far below the game's own scan total to

place the ship total. Negative values put it above instead.

Credits & license

  • Original mod: tinyhoot —
  • Update and edits for this build: Dysora
  • MIT licensed, © 2023 tinyhoot. See LICENSE.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ShipLoot-1.2.2.zip
File size
23.9 KiB