ShipLobbyPlus

v1.0.0·Updated 2026-04-13

Let players join late when in orbit between missions.

About this mod Author’s original text

ShipLobbyPlus

  • This is a fork of ShipLobby Github. Credit to tinyhoot.
  • This mod may not receive consistent updates.
  • A mod for Lethal Company which reopens the game lobby whenever you're in orbit between missions.
  • Only the Host needs to install this mod.

Changelog

ShipLobbyPlus v1.0.0

Bug Fixes

  • Initial Release for Lethal Company v81

Older Versions

ShipLobby v1.0.2

  • Fixes the ship lever getting stuck if someone joins before the post-mission stats screen has finished displaying.
  • Fixes the Invite Friends button working during a mission.

ShipLobby v1.0.1

  • Fixes an issue where the game would hang after attempting to leave the planet if BepInEx's HideManagerGameObject was not set to true.

ShipLobby v1.0.0

  • Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ShipLobbyPlus-1.0.0.zip
File size
84.8 KiB