ShipHornReplacer
Replaces the ship horn sound with a custom one. Comes pre-loaded; swap your own WAV in if you want.
About this mod Author’s original text
ShipHornReplacer
Replaces the in-game ship horn (the rope you pull on the ship) with a custom sound. Comes with a sound bundled — install and pull the cord.
Installation
Install through your mod manager (r2modman Mod Manager). The custom horn sound is included — no extra setup required.
Want to use your own sound instead?
- Find your installed mod folder:
BepInEx/plugins/ShipHornReplacer/
- Replace horn.wav with your own file (must be named exactly horn.wav).
- Restart the game.
Audio file requirements
- File must be named horn.wav exactly
- Format: PCM WAV (8, 16, 24, or 32-bit)
- Mono or stereo both work
- Keep it short (~3 seconds) for best results — the game's horn cooldown is brief
- MP3 / OGG / FLAC are not supported
Multiplayer
Each player hears whatever horn.wav is in their own install. Sounds do not sync across players. If you want everyone to hear the same horn in your lobby, share the file with them.
Troubleshooting
If the horn plays the vanilla sound:
- Make sure horn.wav exists in BepInEx/plugins/ShipHornReplacer/
- Make sure it's a real PCM WAV (renaming an MP3 to.wav won't work)
- Check BepInEx/LogOutput.log and search for ShipHornReplacer for load errors
Changelog
See CHANGELOG.md.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: