ShatteredCompanyModularMoonsExpanded
Shattered Company Modular Moons Expanded is a moon/interior pack featuring 19 new moons and 4 new interiors. All interior weights are pre-configured for your convieninece. Built for use standalone, or
About this mod Author’s original text
Shattered Company Modular Moons Expanded
A collection of the Resource Intensive moons in Shattered Company. Shattered Company Modular Moons Expanded is a moon/interior pack featuring 19 new moons and 4 new interiors. All interior weights are pre-configured for your convieninece. Built for use standalone, or with the Shattered Company Full/Light modpacks. Feel free to use this Moonpack in any of your modpacks!
One Moons in this pack is hidden, puzzles must be solved to discover it!
You may find information on Wesley's Moons to unveil this secret!
Moon Information
Moons, Prices, and Descriptions!
- Asteroid-13 - ▮0 (Magic_Wesley) --- An asteroid previously used for testing of biological weapons. None who have ventured to this asteroid have returned from its surface. The current state of the facility is unknown. However, systems report a decontamination level 5: Incineration event. What happened here, and most importantly is it dead?
- Black Mesa - ▮0 (Plastered_Crab) --- a custom moon based off of the Half Life Black Mesa Research facility.
- Kaldor - ▮0 (OrianaGames) --- A mysterious Volcano moon, a luminecent temple occupies the center of the plateau.
- Mycordytum - ▮0 (Ssencipe) --- Mycordytum is a moon covered in a giant colony of interconnected advanced mushroom species and other fungi. The colony is capable of developing perfect ecosystems to help cultivate itself into a dominant species with unique mushrooms that perform specific tasks for the colony. Explore the strange moon, but be sure to escape before the fungi decide to not let you leave alive...
- Junic - ▮30 (Magic_Wesley) --- Overgrown deadly jungles, ancient temples, and forgotten rituals. Although it is very attractive to archeologists due to the many artifacts that remain here. Few can survive a night on Junic due to its various hidden predators and toxic flora. Can you survive the jungle and live to tell the tale?
- Atlantica - ▮130 (Magic_Wesley) --- Hit by rogue rays from a supernova, Atlantica experienced a disturbance in the local flow of time. The city of Atlantica, forever doomed to sink forever in a repeating cycle. An effort to stabilize the planetary time flow was made. However, a sudden fluctuation caused a massive tidal wave. Unprepared for such an event, all inhabitants succumbed to the flood and drowned.
- Terminus - ▮150 (Ssencipe) --- The dead wander freely on this planet, their spirits untethered from the world. However, their tombs have left behind numerous riches. Aside from the ghosts and ghouls, scavengers ranging from arachnids to canids to even large worms populate the moon. There are also other unknown man-eating entities about.
- Gloom - ▮220 (Magic_Wesley) --- The giant forests of Gloom remained untouched for years until a logging company made landfall intent to exploit its resources. Fog fell upon the outpost, and one by one they disappeared. Communication had ceased and the coordinates of the planet were lost to time. Recently one final transmission was received, a call for help, with a warning. The Forests Are.. Alive!
- Infernis - ▮280 (Magic_Wesley) --- Previously exploited for its wealth of crystals and other various precious materials. It has since been labeled a dead planet due to its sudden increase in volcanic activity. Forced from the earth, invasive fauna entered the facility seeking refuge. Every company employee that remained was either devoured, poisoned by toxic fumes, or cooked to ash by the extreme heat. While valuable resources remain, few can survive the dangers of this moon.
- Gratar - ▮430 (Magic_Wesley) --- Known for housing the biggest factory in the solar system, the entire facility was automated by a sentient AI made by a fantastic inventor last seen on Etern. Built to run with minimal supervision, very few know of its inner workings. Recently rumor has it that the AI on Gratar has gone rogue. All staff have gone missing, and robots patrol the exterior. What happened?
- Desolation - ▮510 (Magic_
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: