SharedWaypoints
Shared HUD + ship radar/map waypoints. Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.
About this mod Author’s original text
SharedWaypoints
Drop shared waypoints for your crew — fixed top-right HUD and ship radar / map video feeds (including CrewMonitors map feeds). Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.: MrGlim-SharedWaypoints
Source: lc-shared-waypoints
Game: Lethal Company (BepInEx)
Networking: Host should install this mod so gameplay changes sync for the lobby.
Features
- Shared waypoint on HUD and ship radar / map feeds
- Works with CrewMonitors map feeds (no soft dependency — same world markers as door codes)
- Indoor/outdoor aware (1 indoor + 1 outdoor pin per player)
- F8 drop / F7 clear (configurable keys)
- Configurable max distance and HUD scale
Install
- Install BepInEx Pack for Lethal Company.
- Install MrGlim-SharedWaypoints / r2modman / Gale, or drop SharedWaypoints.dll into BepInEx/plugins.
Host should run this so waypoints sync to the lobby.
Config (BepInEx/config/com.benhough.lethal.SharedWaypoints.cfg)
| Key | Default | Notes |
| --- | --- | --- |
| Enabled | true | Master toggle |
| DropKey | F8 | Drop waypoint (current zone) |
| ClearKey | F7 | Clear your current-zone waypoint |
| MaxDistance | 500 | Max HUD/map draw distance |
| ShowOwnWaypoint | true | Show your own marker on HUD and map |
| HudScale | 1.0 | HUD scale multiplier |
Changelog
1.0.4
- Waypoint pins on ship radar / map video feeds (vanilla map camera + CrewMonitors map feeds that copy culling).
- HUD and networking unchanged.
1.0.3
- Packaging refresh: professional icon, categories (incl. AI Generated), polished README.
License
MIT
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: