SharedWaypoints

v1.0.4·Updated 2026-09-16

Shared HUD + ship radar/map waypoints. Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.

About this mod Author’s original text

SharedWaypoints

Drop shared waypoints for your crew — fixed top-right HUD and ship radar / map video feeds (including CrewMonitors map feeds). Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.: MrGlim-SharedWaypoints

Source: lc-shared-waypoints

Game: Lethal Company (BepInEx)

Networking: Host should install this mod so gameplay changes sync for the lobby.

Features

  • Shared waypoint on HUD and ship radar / map feeds
  • Works with CrewMonitors map feeds (no soft dependency — same world markers as door codes)
  • Indoor/outdoor aware (1 indoor + 1 outdoor pin per player)
  • F8 drop / F7 clear (configurable keys)
  • Configurable max distance and HUD scale

Install

  • Install BepInEx Pack for Lethal Company.
  • Install MrGlim-SharedWaypoints / r2modman / Gale, or drop SharedWaypoints.dll into BepInEx/plugins.

Host should run this so waypoints sync to the lobby.

Config (BepInEx/config/com.benhough.lethal.SharedWaypoints.cfg)

| Key | Default | Notes |

| --- | --- | --- |

| Enabled | true | Master toggle |

| DropKey | F8 | Drop waypoint (current zone) |

| ClearKey | F7 | Clear your current-zone waypoint |

| MaxDistance | 500 | Max HUD/map draw distance |

| ShowOwnWaypoint | true | Show your own marker on HUD and map |

| HudScale | 1.0 | HUD scale multiplier |

Changelog

1.0.4

  • Waypoint pins on ship radar / map video feeds (vanilla map camera + CrewMonitors map feeds that copy culling).
  • HUD and networking unchanged.

1.0.3

  • Packaging refresh: professional icon, categories (incl. AI Generated), polished README.

License

MIT

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
SharedWaypoints-1.0.4.zip
File size
108.6 KiB