SecretLabs
[3.4 Release] A custom moon based on the game SCP:Secret Lab and located on the facility Site-02. An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam it
Screenshots 1 screenshots
About this mod Author’s original text
Secret Labs [3.4.5 Release]
A new moon based on the game SCP:Secret Lab and located on the facility Site-02.
"An abandoned lab once known as Site-02. Proceed with caution, entities once contained here now roam its halls."
-POPULATION: Unknown.
-CONDITIONS: Proceed with caution, entities once contained now roam its halls.
-FAUNA: SCP Entities.
This moon now uses LethalLevelLoader
This moon has slightly more scrap than Titan. Current enemy spawns and scrap are new and subject to change, you can help shape the spawn rates in discord. (see the feedback section)
If you want to enable SCP Dungeon Generation on Secret Labs moon simply add Labs to the FoundationMoonsList or Labs@9999 into config entry on the SCP Dungeon Generation mod. You are able to change the config within the Lethallevelloader section in configs. Any custom dungeons using Lethal Level Loader should work in multiplayer.
Route name Labs.
Route cost:.
The moon also comes with a custom config to change the route price to your desire.
Check out my other custom moons.
Entrance location
- Gate A.
- Gate B.
- Escape door.
Feedback
- For feedback and bug reports you can message on the Secret Labs discussion in the Lethal Company Modding discord.
Alternatively you can message me on discord..
Credits
- IAmBatby for helping port over from LE and developing LethalLevelLoader.
- FRANCESCO for the Video Clip
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: