SCSSS

v1.2.0·Updated 2025-01-01

SCSSS - Star Citizen SpaceShip Sounds - replaces ship sounds

About this mod Author’s original text

SCSSS - Star Citizen SFX mod

This mod replaces some of the default sounds with sounds from Star Citizen. You can see the list of sounds below:

  • Sound of engines, Ship ambient (based on RSI Aurora MR)
  • Ship door sound (based on internal doors of the Drake Cutlass Black)
  • Landing sound (replaced with elevator arrival sound from space stations in Pyro system)
  • Sounds of the ship moving into moons orbit (replaced with the quantum drive sounds)
  • Sounds of ship terminal (replaced with ASOP terminal sounds from space stations in Pyro system)
  • The mineshaft elevator sounds (have been supplemented with the sound of the elevator from GrimHex station)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackClementinise-CustomSoundsno00ob-LCSoundTool

File & checksum

Filename
SCSSS-1.2.0.zip
File size
12.8 MiB