SCPWeapons
A collection of weapons from the SCP Foundation.
About this mod Author’s original text
SCP Weapons
Scp weapons introduces so far 2 new weapons to the game that can be found as scrap!
Spoilers
SCP 572/The invincible katana
- Has a low change to actually do damage to anything hit.
- Will little damage when hit.
- Will hide your health from you when you use it.
- will not allow you to use any other weapon when you have touched the katana.
SCP 668/the chef's knife
- When you do damage with the knife you charge it up.
- When the artist is fully charged you can release a burst.
- When this burst is released you will freeze everything within a certain amount of meters from you.
Credits
- Xuuxiaolan - Coder.
- JoeJoe - Project Leader.
Credits - SketchFab
"SCP-572 Katana of Apparent Invincibility" () by sickbrick is licensed under Creative Commons Attribution ().
"Classic Knife" () by Blender3D is licensed under Creative Commons Attribution ().
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackTeamXiaolan-DawnLib