SCPWeapons

v1.0.0·Updated 2026-06-18

A collection of weapons from the SCP Foundation.

About this mod Author’s original text

SCP Weapons

Scp weapons introduces so far 2 new weapons to the game that can be found as scrap!

Spoilers

SCP 572/The invincible katana

  • Has a low change to actually do damage to anything hit.
  • Will little damage when hit.
  • Will hide your health from you when you use it.
  • will not allow you to use any other weapon when you have touched the katana.

SCP 668/the chef's knife

  • When you do damage with the knife you charge it up.
  • When the artist is fully charged you can release a burst.
  • When this burst is released you will freeze everything within a certain amount of meters from you.

Credits

  • Xuuxiaolan - Coder.
  • JoeJoe - Project Leader.

Credits - SketchFab

"SCP-572 Katana of Apparent Invincibility" () by sickbrick is licensed under Creative Commons Attribution ().

"Classic Knife" () by Blender3D is licensed under Creative Commons Attribution ().

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackTeamXiaolan-DawnLib

File & checksum

Filename
SCPWeapons-1.0.0.zip
File size
6.8 MiB