SCPFoundationDungeonFork
Adds the SCP foundation as a potential dungeon to explore.
About this mod Author’s original text
SCP Foundation Dungeon
Features:
This version of the mod works with V81 of the game, adds the SCP foundation as a dungeon that can spawn.
Includes custom assets in the SCP style, and a fully functional SCP 914 if you can find it.
~~WIP: Additionally, if you have PiggysVarietyMod, tesla gates can spawn.~~ (currently not working due to the working version of Piggys being a fork as well)
To Do List:
- Add radar to the tiles
- Animate door
How to Install:
- Make sure you have BepInEx & LethalLib & LethalLevelLoader installed.
- Download and unzip the mod.
- Merge the BepInEx folder from this zip with the one found at: (\GAME_LOCATION\Lethal Company\BepInEx)
- NOTE: For manual installs, a subfolder must be made for the SCP 914 recipe folder (e.g. (\GAME_LOCATION\Lethal Company\BepInEx\SCP914\badhamknibbs-scp914-recipes\..scp 914 json files here..)
- Optional: Launch and close the game to generate config file.
Attributions:
See the GitHub readme for attributions and license information:
Deprecated source for old version:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: