SCP173CoilheadSFX

v1.3.1·Updated 2024-01-06

Replaces Coilhead (Springman) with SCP-173 (The Sculpture). Sounds are included.

Screenshots 2 screenshots

About this mod Author’s original text

SCP-173 Coilhead (Springman) with SFX v1.3.1 | Compatible with Weeping Angels mod now!

Made by raydenoir

In case of any issues:

Discord Server

Support me:

Boosty

Replaces Coilhead (Springman) with SCP-173 (The Sculpture) model and sounds.

Showcase:

Installation

Just put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependecies. (It doesn't mess up or delete your files, just copies the mod folder inside your plugins.)

Config

Generated after launching the game for the first time.

EnableDefaultMovementSounds = true/false - If set to true, reverts mod concrete grinding sounds on move.

EnableDefaultSpringSounds = true/false - If set to true, reverts mod scare sounds back to spring noises.

VarietyChance = [0, 100] - Chance to spawn SCP-173 instead of regular Coilhead. Number below 100 allows Coilheads to spawn.

Roadmap

Watch your back.

Planning to enhance moving sounds, make more config fields, and create scare sounds delay.

Join my discord! I would be delighted to hear any silly mod ideas.

Discord Server

Changelog

  • 1.2.0 - Updated for v45.
  • 1.2.2 - Fixed original footsteps sfx.
  • 1.3.0 - Added VarietyChance field to the config that allows to alternate SCP-173 and regular Coilheads, so you can meet both of them at the same time.
  • 1.3.1 - Fixed the issue when coilhead turns invisible.

Become a Supporter!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
SCP173CoilheadSFX-1.3.1.zip
File size
3.0 MiB