SCDucock

v1.1.5·Updated 2024-11-10

This mod adds 2 custom moons based on the ruins of a university.

About this mod Author’s original text

This mod adds 2 custom moons based on the ruins of a university.

Ducock and Prime, costing 150 and 700.

COMPATIBLE WITH V62

Interiors

Factory 33.3% Mansion 33.3% Mineshaft 33.3%

Loot

Ducock

300 Min

3500 Max

Prime

600 Min

5000 Max

SC Ducock

S+

-POPULATION: Abandoned

-CONDITIONS: A young terraformed moon

-FAUNA: Unknow

-HISTORY: University ruins

SC Ducock PRIME

SS+

-POPULATION: EXTERMINATED

-CONDITIONS: INFINITE STORMY

-FAUNA: UNUSUAL AUTOMATIC ACTIVITY HAS BEEN DETECTED! THE MOON HAS BECOME MORE DANGEROUS

The awakening of the Old Birds was a technology that corrupted many planets and moons, SC Ducock was the moon where the rate of fire of these mechs was tested, it is said that two large versions of the Old Birds were launched, which They call themselves... PRIME and TRON

Gameplay

Installation

  • Install BepInEx into your game.
  • Download LethalLib and drop it into "Lethal Company\BepInEx\plugins\"
  • Download HookGenPatcher and unpack it into "Lethal Company\BepInEx\"
  • Download LethalLevelLoader and drop it into "Lethal Company\BepInEx\plugins\"
  • Download this mod and move all files to "Lethal Company\BepInEx\\plugins\Ducock".

--Credits--

inspired by the moon by MrUnrealTeam (MAOY School)

This moon is made as a satirical tribute to Duoc UC San Carlos de Apoquindo

  • IAmBatby for "LethalLevelLoader".
  • Evaisa for "LethalLib" and UnityTemplateProject.
  • AudioKnight for video tutorial and update for v60 about LLL, LC-Patcher and Unity.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackIAmBatby-LethalLevelLoaderMaxWasUnavailable-LethalModDataLibEvaisa-LethalLibEvaisa-FixPluginTypesSerializationEvaisa-HookGenPatcherHardy-LCMaxSoundsFix

File & checksum

Filename
SCDucock-1.1.5.zip
File size
229.0 MiB