ScarletDevilMoon
This mod adds the Scarlet Devil Mansion moon, as well as two other items related to it.
Screenshots 1 screenshots
About this mod Author’s original text
Scarlet Devil Moon
If anything is broken, or you want to tell me something my discord is napougi
The Moon
To actually route to the moon type "scarletdevilmansion" in the terminal
Adds the Scarlet Devil Mansion moon, as an alternative to the snow moons. Intended to be used with the Scarlet Devil Mansion Interior with the More loot, More Danger preset. To use allow this interior to spawn on this moon please change the Lethal level loader config. (More information on changing configs can be found on the modpage for the interior).
The moon is a larger moon compared to the vanilla ones, it's price is lower to encourage the purchase of a company cruiser to reduce the traveling times. It is also recommended to use larger lobby sizes.
The Items
Cirno Fumo
Adds a one handed Cirno Fumo Scrap Item, my lord and savior, love it or else: >. Can be inspected and thrown.
Watermelon?
Adds a Watermelon weapon the shop that can be purchased for 75 credits.
Temporarily removed, due to issues in the shop with other mods.
Interaction
Both items can freeze nearby water on the moon giving access to new areas
Credits
- Scarlet Devil Mansion, Island, and Watermelon Sword are taken from Touhou Sky Arena
- Smaller Floating Island by brickyboy09
- Dam Model by jstino
- Cirno Fumo by Renafox
- Tor Lantern model by Aruniniyan
- Chain model by Hallowbeans
- Hedge model provided by 1-3D.com
License
Released under the Creative Commons Share a like license. This license permits other users to share, copy and remix your work without restriction except that they must attribute the original author and must share any derived works under the same license as the original.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: