ScanValue
Client-side scan overlay for scrap names, values, and value-based highlights.
About this mod Author’s original text
ScanValue
ScanValue is a client-side Lethal Company mod that improves scrap scanning by showing a clear value overlay above scanned scrap. It mirrors the vanilla right-click scan results, keeps the vanilla total value behavior, and adds optional item names plus value-based highlight colors.
Features
- Floating scrap value labels shown when vanilla scan detects scrap.
- Optional item names next to value labels.
- Automatic Chinese item-name support when LC Chinese Project resources are available.
- Value-based label and outline colors.
- Optional scan outline highlight for scanned scrap.
- Vanilla scan UI optimization for lower scan-frame overhead.
- Pure client-side behavior.
Configuration
ScanValue creates a BepInEx config file on first launch. Settings can be adjusted while the game is running and are reloaded after the config file is saved.
The config supports English and Chinese section text. When LC Chinese Project is detected, generated config text uses Chinese descriptions without depending on a fixed LC Chinese Project version.
Compatibility
ScanValue is designed to work alongside LC Chinese Project. It reads active item-name translation resources when present and does not modify shared TextMeshPro fallback tables.
The mod uses the vanilla scan result flow in its default mode. Non-scrap scan markers such as ship and entrance markers are preserved.
Installation
Install with a -compatible mod manager, or place the package contents in your Lethal Company profile so that the plugin files end up under:
BepInEx/plugins/ScanValue/
License
ScanValue is licensed under the GPL-3.0 license.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: