ScanShipEverywhere

v2.0.2·Updated 2024-12-14

Improves scan nodes for you

About this mod Author’s original text

Scan Ship Everywhere Mod

Despite the name, this mod allows you to scan many things from pretty much anywhere on the map.

Things you can scan:

  • Ship
  • Drop Ship (Compatible with other mods)
  • Main Entrance
  • Fire Exits (If a mod adds a scan node to them)
  • Light Switch (Compatible with other mods. Only inside ship, of course)

This mod works by just setting the maxRange for these scan nodes to a very high number.

It also increases the hard max distance for scan nodes.

But... There's already this mod doing the same

thing!

Yes, but this mod ignores the hard max distance problem.

Also, it does not provide a config in case you just want to set your own limits.

Potential issues:

  • If a mod adds scan nodes to the entrance/fire exit inside the facility, this might cause issues

Known incompatibilities:

  • None

Compatible Scan-Overriding mods:

  • GoodItemScan
  • BetterItemScan
  • ScanTweaks (Scanning far away nodes will take a

while)

  • GeneralImprovements

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ScanShipEverywhere-2.0.2.zip
File size
64.5 KiB