ScannableCodes

v1.0.9·Updated 2026-04-01

Makes the terminal code for turrets, landmines and big doors visible when scanning them.

About this mod Author’s original text

ScannableCodes

Information

This mod makes it so when you scan a turret/landmine/big door it shows the terminal code of it. This also slightly increases the scan distance of turrets & big doors to make viewing the terminal code easier. It also has a config option to allow scanning spike traps.

Support

You can get support in any the following places:

  • The thread in the LC Modding Discord Server
  • GitHub Issues
  • My Discord Server

Latest Versions

| Mod Version | Game Version |

| ----------- | ------------ |

| v1.0.9 | v45 - v80 |

Compatibility

  • Works Well With:
  • LCRemoteTerminal
  • Not Compatible With:
  • N/A

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ScannableCodes-1.0.9.zip
File size
64.3 KiB