ScanForEnemies
Scan for the type and amount of each enemy on the map.
About this mod Author’s original text
Commands to run in terminal
- list enemies
- enemies
What does this do
When landed on a moon, running the command shows the type and amount of spawned enemies (globally) at that moment in time.
ChangeLog
V1.2.1
- Thanks to contribution from kohanis the mod should now scan for all players.
- The code is now cleaner and more efficient
V1.1.1
- Reverted Off Using the Roundmanager.update method. This caused a lot of lag.
- Now postfixing all methods which are associated with enemy spawning
- There is probably some root method for this but this is a quick hotfix to reduce lag
V1.1.0
- Make the list update on the RoundManager's Update method rather than hourly
- Should resolve issue #1 on the github
V1.0.1
- Minor text update
V1.0.0
- Initial release
Modpage be found here
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackNotAtomicBomb-TerminalApi