ScanForEnemies

v1.2.1·Updated 2024-01-01

Scan for the type and amount of each enemy on the map.

About this mod Author’s original text

Commands to run in terminal

  • list enemies
  • enemies

What does this do

When landed on a moon, running the command shows the type and amount of spawned enemies (globally) at that moment in time.

ChangeLog

V1.2.1

  • Thanks to contribution from kohanis the mod should now scan for all players.
  • The code is now cleaner and more efficient

V1.1.1

  • Reverted Off Using the Roundmanager.update method. This caused a lot of lag.
  • Now postfixing all methods which are associated with enemy spawning
  • There is probably some root method for this but this is a quick hotfix to reduce lag

V1.1.0

  • Make the list update on the RoundManager's Update method rather than hourly
  • Should resolve issue #1 on the github

V1.0.1

  • Minor text update

V1.0.0

  • Initial release

Modpage be found here

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackNotAtomicBomb-TerminalApi

File & checksum

Filename
ScanForEnemies-1.2.1.zip
File size
51.9 KiB