Scandals Fixes

v1.0.7·Updated 2026-09-13

Fixes for any oddities I noticed during playtime

About this mod Author’s original text

Scandal's Fixes

Previously part of Scandal's Tweaks, this mod is solely just any 'fixes' from what used to be in my tweaks mod, for those that don't want all the extra crap (since they may not be using any of my work that requires that stuff).

Fixes

  • External forces will now fade while in a special animation (for example, this fixes being catapulted out of a Cruiser when exiting on your own accord)
  • PlayAudioAnimationEvent has had every method patched, which will prevent trying to play a null audio clip (or a null audio source).
  • (CruiserImproved) Fix items being unscannable when attached to a PlayerPhysicsRegion (vehicle, elevator, radmech, etc)
  • (CruiserImproved) Fix untagged interactables from carrying the last valid interactable the player looked at.

Attributions:

ScandalTheVandal: Most of the coding

DiggC: Creating CruiserImproved

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Scandals_Fixes-1.0.7.zip
File size
75.5 KiB