ScalingDailyQuota
Lethal Company Mod - Scales the quota daily, based on player count.
About this mod Author’s original text
Scaling Daily Quota
This Lethal Company mod scales the quota depending on the number of players connected, and increases the quota daily.
Features:
- Each passing day increases the quota. Employees performance is measured daily, but deadlines are usually every 3 days.
- Each finished quota cycle increases the daily quota difficulty by a set amount.
- Per-Player scaling or Fixed lobby scaling toggle.
- Starting quota, Daily quota increase, Cycle difficulty increase Config settings.
- Quota rollover toggle: If you collect more than the expected quota, it is credited towards the next cycle.
- Commission percentage Config setting: The company pays it's employees based on commission. By default, players receive 25% of the quota they fulfill.
- Days Per-Cycle Config settings. (default 3)
Gameplay "Quirks":
- Numbers probably need balancing. I intended to use this mod as part of a mod pack with moons that have more scrap than usual.
- As intended: The Company should always buys at 100%, the amount credited to the group is based off a commission percent. (default 25%)
- As intended: If quota rollover is off, all scrap sold to the company after reaching quota is credited at 100% of it's value.
- Semi-intended: Landing at the The Company and selling to reach quota early will start a new cycle with increased difficulty.
Run the game once to generate the config file.
Example with 3 players:
Quota Day 1: 100 x 3 = 300
Quota Day 2: +100 x 3 = 600
Quota Day 3: +100 x 3 = 900
DEADLINE: 900
Quota Day 1: +125 x 3 = 1275
Quota Day 2: +125 x 3 = 1650
Quota Day 3: +125 x 3 = 2025
DEADLINE: 2025
etc
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack