SaveOurLoot
Mod for Lethal Company, that allow adjusting item loss after mission
About this mod Author’s original text
Save Our Loot
Mod for Lethal Company, that allow adjusting item loss after mission.
Ever wanted to adjust loot loss after failing a mission? Then this mod might help with that.
What if you wanna make lucky chance of not loosing all loot or add a chance for each item to not get lost. Maybe you want to decide on saving only exact % of total scrap value. Or maybe you wanna add difficulty by allowing equipment getting lost.
Space is a dangerous place. Bug Mafia will protect you for a little part of your loot.
It all in your hands now with this highly configurable mod.
Features
- Chance to save all Loot.
- Chance to save each Loot.
- Save loot based on percentage of total scrap value among loot.
- [Additional difficulty]. Chance to loose each Equipment.
- Max amount of Loot/Equipment that can be lost.
- [Additional difficulty]. Your Ship is infested with Hoarding Bugs, which steal your loot while you sleep between missions.
All features enabled/disabled and values can be adjusted in Config.
Client/Server
It server-side and required to be installed only by host.
Links
For feedback can use:
My Discord or Lethal Company Modding thread in mod-releases or Github
My Other Mods
- Enhanced Radar Booster
- Enhanced Lockpicker
- Majority Vote
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: