Save Utils v64a
An updated version of Save Utils that works on Lethal Company v64a. Automatically creates backups of general saves and game saves, and adds optional keybinds to perform save-related functions, like pr
About this mod Author’s original text
Save Utils v64a
An updated version of Save Utils v1.1.1 that works on Lethal Company v64a.
The only features covered here are those that were added to this version. For the full list of Save Utils features, see the link above.
Changes
- Fixed constant stream of Unity exceptions being thrown.
- "None" is no longer treated as an invalid key.
- Invalid config values are now changed to valid values instead of disabling the mod.
- Setting an invalid keybind will only turn off that keybind's feature instead of disabling the mod.
- Updated the disconnect check to cover all disconnects and be more robust.
- Number of keys allowed in a keybind was increased from 5 to 10 to match the documentation.
- Removed a redundant debug log.
- Changed the default number of backups from 3 to 20, because save files are extremely negligible in size (typically a few KB).
- Changed the default keybind mode from 1 to 2, because this sets the first keybind to the most generally useful and unique keybind in the mod (it prevents the game from performing any saves until pressed again).
- Configurable.
- Developed for Lethal Company v64a.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack