Sanoradia
(V55+) A hazard level S+, desert moon specifically designed for the use of the Company Cruiser
Screenshots 4 screenshots
About this mod Author’s original text
NOTICE - COMPANY CRUISER
This moon is made for the company cruiser! Having the company cruiser on this moon is HIGHLY recommended.
Sanoradia
_all photos taken directly in-game_
About Sanoradia
Description: Sanoradia is a desolate planet with no life except for the small amounts of fauna scattered through the desert. The primary species of this planet was very simular to planet Earth's. The species went extinct when sea levels mysteriously started to drain, ending up in a massive drought leading to the death of most of all species. Follow the road to reach a gas station. Make sure to keep your eyes on the road because if you go to far you might meet a surprising demise.
HAZARD LEVEL: A
Environment: Very Dusty desert, hard to see far ahead of you. Not much plants or life.
Objective: Walk or drive the Company-Cruiser down the highway to the gas station, enter the main doors and collect scrap for the company.
Sanoradia details
Min Scrap: 20, Max scrap: 30
Min total value scrap: 500, Max total value scrap: 1000
Factory size multiplier: 1.75, facilty:300, Mansion:25
Max enemy power count: 12, Max outside enemy power count: 15, Max daytime enemy power count: 17
Spawn probability range: 4, Daytime enemies probability range: 10
Day speed multiplier: 1
Moon cost: 200
Weathers: eclipse, stormy
Routes: Main entrance is at the gas station at the end of the road, Fire exit is in the terrain. To get to the Fire exit, turn right at the speed limit sign and there you should find a path with the fire exit at the end.
Level Description:
POPULATION: Deceased
CONDITIONS: Dusty desert with abandoned buildings scattered throughout
FAUNA: No life except few scattered plants
_Everything made and set up by Spookily_
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: