SagTag Inverse Kinematics
Adds Inverse Kinematics to the player legs, basically it adapts to terrain
Screenshots 1 screenshots
About this mod Author’s original text
Inverse Kinematics!
This mod adds Inverse Kinematics to lethal company, not to everything but the player legs
It isnt perfect since i cant figure out how to make it perfect but it tries its best to wrap arround cleanly
KNOWN ISSUES
- one of the 2 foots sometimes twist into the ground, it is purely visual
- when standing on a rock, the foot sometimes isnt touching it and its kinda hovering over it
- sometimes the foot doesnt adapt to the ground, very rare scenario personally
THINGS YOU SHOULD KNOW
This mod is completly clientside, which means that NOBODY in your lobby needs it and it will still work fine
If the mod cant detect the the ground, it will default to the idle animation of lethal company
If a mod changes any bones in the player model, the mod could fail and it will throw an error saying which bone is missing
Compatibility hasnt been tested a lot, any issues report them in the github
Thanks for reading and downloading!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.