RunStats

v1.0.2·Updated 2026-08-13

Run points for health, stamina, regen, oxygen, weight, jump. Scrap bonus if alive. No points on company moon. Escape UI + config.

About this mod Author’s original text

RunStats

Lethal Company mod: roguelike point allocation during a run.

Open Escape → panel to put points into:

| Stat | Effect |

|------|--------|

| Health | Max HP = base × (1 + points × %) |

| Stamina | Less drain / faster regen |

| Regen | HP per second while alive |

| Oxygen | Better underwater stamina hold |

| Weight | Lower carry-weight penalty |

| Jump | Higher jumpForce while jumping |

Points are per player, redistributable (+ / −), and never go below 0.

Earning / losing points

When the ship leaves a scrap moon (not the company / sell hub):

  • Alive at the end → SurviveBase × moon reward multiplier + scrap items × ScrapBonusPerItem (scrap is not multiplied by difficulty)
  • Dead at the end → lose DeathPenaltyBase × moon penalty multiplier only (no scrap bonus or scrap penalty)

No points when leaving the company building / orbit 71 (ExcludedMoonPatterns in config).

Temporary deaths that you recover from before the ship leaves do not count.

Config

After first launch: BepInEx/config/flazaro.RunStats.cfg

Defaults (edit in.cfg or change defaults in ModConfig.cs for new installs):

| Key | Default |

|-----|---------|

| SurviveBase | 3 |

| DeathPenaltyBase | 3 |

| ScrapBonusPerItem | 0.25 (only if alive) |

| MaxPointsPerStat | 100 |

| *PercentPerPoint | 0.01 (1%/pt) |

| ExcludedMoonPatterns | Company,CompanyBuilding,Gordion,71 |

Formula for growth stats:

value = base (1 + points percent)

Install

  • Requires BepInExPack
  • Drop RunStats.dll into BepInEx/plugins/RunStats/
  • Or install the zip with r2modman

Build

dotnet build -c Release.\pack.ps1

Notes

  • Independent of BoomboxYoutube.
  • Stats apply to the local owner client.
  • Unspent points can be fractional (e.g. +0.25 per scrap); spend whole points in Escape (+ costs 1).
  • Reset on disconnect / game-over fire sequence.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RunStats-1.0.2.zip
File size
163.0 KiB