RunStats
Run points for health, stamina, regen, oxygen, weight, jump. Scrap bonus if alive. No points on company moon. Escape UI + config.
About this mod Author’s original text
RunStats
Lethal Company mod: roguelike point allocation during a run.
Open Escape → panel to put points into:
| Stat | Effect |
|------|--------|
| Health | Max HP = base × (1 + points × %) |
| Stamina | Less drain / faster regen |
| Regen | HP per second while alive |
| Oxygen | Better underwater stamina hold |
| Weight | Lower carry-weight penalty |
| Jump | Higher jumpForce while jumping |
Points are per player, redistributable (+ / −), and never go below 0.
Earning / losing points
When the ship leaves a scrap moon (not the company / sell hub):
- Alive at the end → SurviveBase × moon reward multiplier + scrap items × ScrapBonusPerItem (scrap is not multiplied by difficulty)
- Dead at the end → lose DeathPenaltyBase × moon penalty multiplier only (no scrap bonus or scrap penalty)
No points when leaving the company building / orbit 71 (ExcludedMoonPatterns in config).
Temporary deaths that you recover from before the ship leaves do not count.
Config
After first launch: BepInEx/config/flazaro.RunStats.cfg
Defaults (edit in.cfg or change defaults in ModConfig.cs for new installs):
| Key | Default |
|-----|---------|
| SurviveBase | 3 |
| DeathPenaltyBase | 3 |
| ScrapBonusPerItem | 0.25 (only if alive) |
| MaxPointsPerStat | 100 |
| *PercentPerPoint | 0.01 (1%/pt) |
| ExcludedMoonPatterns | Company,CompanyBuilding,Gordion,71 |
Formula for growth stats:
value = base (1 + points percent)
Install
- Requires BepInExPack
- Drop RunStats.dll into BepInEx/plugins/RunStats/
- Or install the zip with r2modman
Build
dotnet build -c Release.\pack.ps1
Notes
- Independent of BoomboxYoutube.
- Stats apply to the local owner client.
- Unspent points can be fractional (e.g. +0.25 per scrap); spend whole points in Escape (+ costs 1).
- Reset on disconnect / game-over fire sequence.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: