RunawayJoinButton
Makes server list join buttons run away from the mouse when you go near them.
About this mod Author’s original text
RunawayJoinButton
A completely essential Lethal Company mod that makes the Join buttons in the server list run away from your mouse.
Move your cursor toward a server's Join button and it dodges to a nearby position. Keep chasing it and it keeps moving.
Slip it into a profile code, ask your friend to join a server and invite you, then sit back and enjoy the confusion when the Join button refuses to hold still.
Features
- Client-side only — only the person with the mod installed gets the runaway Join buttons.
- Server list Join buttons move away when your mouse gets close.
- Join buttons stay near their original positions instead of running off-screen.
- Runaway Join buttons stay visible above the surrounding server list text.
- If you manage to catch the Join button, it works normally.
Compatibility
- Built for Lethal Company v81.
- Only affects the Join buttons in the server list.
- Client-side only; other players do not need the mod.
- No configuration required.
Installation
Install with r2modman or Mod Manager. Manual installs can place the DLL in BepInEx/plugins.
Uninstall
Disable the mod to restore the server list Join buttons to normal.
FAQ
Q: Why can’t I click the Join button?
A: Skill issue.
Q: Can I still join a server?
A: Yes. Catch it.
Q: Does everyone need the mod?
A: Nope. Only the person you’re pranking.
Q: Can I turn it off?
A: Yes. Disable the mod and the Join buttons will behave themselves again.
Q: Why does this exist?
A: Because someone had to do it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: