RotateTurrets

v1.0.0·Updated 2026-03-27

Allows you to change the rotation of a turret's detection area by putting it in its berserk mode. Additionally, optionally allows shotgun shots to make a turret berserk.

About this mod Author’s original text

Rotate Turrets

Allows you to change the rotation of a turret's detection area by putting it in its berserk mode. By default, a turret's detection area rotates 120 degrees counterclockwise while berserk. Additionally, this mod optionally allows shotgun shots to make a turret berserk.

Configurable Settings

  • The total rotation amount in degrees of the turret while berserk, can be made negative to rotate clockwise. (Default: 120)
  • Whether shotgun shots can make turrets berserk. (Default: true)
  • If true, whether this applies to player-held shotguns. (Default: true)
  • If true, whether this applies to enemy-held shotguns. (Default: false)
  • If true, whether this applies to grounded shotguns. (Default: true)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RotateTurrets-1.0.0.zip
File size
84.8 KiB