RollingGiant

v2.6.3·Updated 2026-06-08

Adds the Rolling Giant as a new enemy type. Sounds are included. V81+

Screenshots 1 screenshots

About this mod Author’s original text

Rolling Giant

Note: This is a build created for v81. Reach outs have been made to both modders for the original project and the v73 project. I am happy to deprecate my project/continue the project as/if needed.

Made by Andrew Burke

Adds the Rolling Giant as a new enemy type into Lethal Company. Sounds are included.

Features:

  • Adds the Rolling Giant as a new enemy
  • Adds a custom scrap poster for the Rolling Giant
  • Rolling Giants can be scanned to read their own unique bestiary entry
  • Multiple AI behaviours to choose from
  • Can change the scale of the Rolling Giant between two values
  • Can change the Rolling Giant's movement speed, wait durations, move durations, and more
  • Rolling Giants have the option to rotate to face the player if they have been still for some time
  • Can change the AI type of all Rolling Giants on the fly:
  • A hot key to reload the entire config file
  • Hotkeys to cycle between AI types

Installation

Put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependencies.

Config

Generated after launching the game for the first time.

General

  • GiantScaleInsideMin - The minimum scale of the Rolling Giant's model inside
  • This changes how small the Giant can be
  • GiantScaleInsideMax - The maximum scale of the Rolling Giant's model inside
  • This changes how big the Giant can be
  • GiantScaleOutsideMin - The minimum scale of the Rolling Giant's model outside
  • This changes how small the Giant can be
  • GiantScaleOutsideMax - The maximum scale of the Rolling Giant's model outside
  • This changes how big the Giant can be

Spawn Conditions

These do not update when reloading the config in-game!

  • SpawnIn - Levels that the Rolling Giant can spawn in, separated by their chances of spawning
  • Vanilla caps at 100, but you can go farther.
  • This chance is also a weight, not a percentage
  • Higher chance = higher chance to get picked
  • The names are what you see in the terminal
  • Vow:45,March:45,Rend:54,Dine:65,Offense:45,Titan:65
  • SpawnInOutsideChance - The chance for the Rolling Giant to spawn outside in the levels from SpawnIn
  • SpawnInAny - If the Rolling Giant can spawn on any level
  • SpawnInAnyChance - The chance for the Rolling Giant to spawn in any level
  • SpawnInAnyOutsideChance - The chance for the Rolling Giant to spawn outside in any level
  • CanSpawnInside - If the Rolling Giant should spawn inside the dungeon
  • CanSpawnOutside - If the Rolling Giant should spawn outside
  • DisableOutsideAtNight - If the Rolling Giant will turn off if it is outside at night.
  • MaxPerLevel - The maximum amount of Rolling Giant's that can spawn in a level
  • SpawnPosterIn - Where the Rolling Giant poster scrap can spawn, separated by their chances of spawning
  • Vanilla caps at 100, but you can go farther.
  • This chance is also a weight, not a percentage
  • Higher chance = higher chance to get picked
  • The names are what you see in the terminal
  • Vow:12,March:12,Rend:12,Dine:12,Offense:12,Titan:12

AI

  • AiType - Type of AI the Rolling Giant uses
  • Putting multiple will randomly choose between them each time you land on a moon
  • Coilhead - Move when the player is not looking at it
  • InverseCoilhead - Move when the player is looking at it
  • RandomlyMoveWhileLooking - Randomly move while the player is looking at it
  • WaitTimeMin - The minimum duration in seconds that the Rolling Giant waits before moving again
  • WaitTimeMax - The maximum duration in seconds that the Rolling Giant waits before moving again
  • RandomMoveTimeMin - The minimum duration in seconds that the Rolling Giant moves toward the player
  • RandomMoveTimeMax - The maximum duration in seconds that the Rolling Giant moves toward the player
  • LookingTooLongKeepsAgro - If the player looks at it for too long it doesn't stop chasing
  • LookTimeBeforeAgro - How long the player can look at the Rolling Giant before it starts chasing.
  • FollowOnceAgro - Once the player is noticed, the Rolling Giant will f

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RollingGiant-2.6.3.zip
File size
8.1 MiB