RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included. V81+
Screenshots 1 screenshots
About this mod Author’s original text
Rolling Giant
Note: This is a build created for v81. Reach outs have been made to both modders for the original project and the v73 project. I am happy to deprecate my project/continue the project as/if needed.
Made by Andrew Burke
Adds the Rolling Giant as a new enemy type into Lethal Company. Sounds are included.
Features:
- Adds the Rolling Giant as a new enemy
- Adds a custom scrap poster for the Rolling Giant
- Rolling Giants can be scanned to read their own unique bestiary entry
- Multiple AI behaviours to choose from
- Can change the scale of the Rolling Giant between two values
- Can change the Rolling Giant's movement speed, wait durations, move durations, and more
- Rolling Giants have the option to rotate to face the player if they have been still for some time
- Can change the AI type of all Rolling Giants on the fly:
- A hot key to reload the entire config file
- Hotkeys to cycle between AI types
Installation
Put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependencies.
Config
Generated after launching the game for the first time.
General
- GiantScaleInsideMin - The minimum scale of the Rolling Giant's model inside
- This changes how small the Giant can be
- GiantScaleInsideMax - The maximum scale of the Rolling Giant's model inside
- This changes how big the Giant can be
- GiantScaleOutsideMin - The minimum scale of the Rolling Giant's model outside
- This changes how small the Giant can be
- GiantScaleOutsideMax - The maximum scale of the Rolling Giant's model outside
- This changes how big the Giant can be
Spawn Conditions
These do not update when reloading the config in-game!
- SpawnIn - Levels that the Rolling Giant can spawn in, separated by their chances of spawning
- Vanilla caps at 100, but you can go farther.
- This chance is also a weight, not a percentage
- Higher chance = higher chance to get picked
- The names are what you see in the terminal
- Vow:45,March:45,Rend:54,Dine:65,Offense:45,Titan:65
- SpawnInOutsideChance - The chance for the Rolling Giant to spawn outside in the levels from SpawnIn
- SpawnInAny - If the Rolling Giant can spawn on any level
- SpawnInAnyChance - The chance for the Rolling Giant to spawn in any level
- SpawnInAnyOutsideChance - The chance for the Rolling Giant to spawn outside in any level
- CanSpawnInside - If the Rolling Giant should spawn inside the dungeon
- CanSpawnOutside - If the Rolling Giant should spawn outside
- DisableOutsideAtNight - If the Rolling Giant will turn off if it is outside at night.
- MaxPerLevel - The maximum amount of Rolling Giant's that can spawn in a level
- SpawnPosterIn - Where the Rolling Giant poster scrap can spawn, separated by their chances of spawning
- Vanilla caps at 100, but you can go farther.
- This chance is also a weight, not a percentage
- Higher chance = higher chance to get picked
- The names are what you see in the terminal
- Vow:12,March:12,Rend:12,Dine:12,Offense:12,Titan:12
AI
- AiType - Type of AI the Rolling Giant uses
- Putting multiple will randomly choose between them each time you land on a moon
- Coilhead - Move when the player is not looking at it
- InverseCoilhead - Move when the player is looking at it
- RandomlyMoveWhileLooking - Randomly move while the player is looking at it
- WaitTimeMin - The minimum duration in seconds that the Rolling Giant waits before moving again
- WaitTimeMax - The maximum duration in seconds that the Rolling Giant waits before moving again
- RandomMoveTimeMin - The minimum duration in seconds that the Rolling Giant moves toward the player
- RandomMoveTimeMax - The maximum duration in seconds that the Rolling Giant moves toward the player
- LookingTooLongKeepsAgro - If the player looks at it for too long it doesn't stop chasing
- LookTimeBeforeAgro - How long the player can look at the Rolling Giant before it starts chasing.
- FollowOnceAgro - Once the player is noticed, the Rolling Giant will f
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: