RMS Titanic
Explore, RMS Titanic. This is a very early concept build, there is much work to be done.
About this mod Author’s original text
RMS Titanic
This is an extremely early concept build of a Moon I am working on.
The entire mod will include a "story", it will take place in the distant future where technology has advanced to allow
ocean travel, as well as suit travel to allow us to survive at the depths of the Titanic wreckage. The story is that
the Titanic will soon be entirely dissolved, and by using advanced future technology we were able to install scaffolding
to hold the wreckage up long enough for the crew to extract what they can from the wreckage one final time.
There is still so much work to be done, such as implementing new ship posters, new ship audio, as well as adding
significantly more detail to the terrain, models, as well as a physical building with scaffolding attached to the
Titanic itself to play in to the idea of extraction before it is completely dissolved.
Changelog 1.10.0
- Remade things
- Titanic is now 33% larger (more accurate)
- Removed a few things
Known Issue
- It is very dark right now, will fix soon!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: