132 Rivulet
Adds a brand new early/mid-game vanilla-like moon to the game!
Screenshots 3 screenshots
About this mod Author’s original text
132-Rivulet
Adds a brand new vanilla-like moon to Lethal Company!
- A hilly/mountainous terrain, scattered with various fauna and other structures!
- A more early/mid-game focused moon, targeted to be a moon between the free moons but before Rend/Dine/Titan!
Moon Pictures
This is now my 2nd moon upload and I put a lot more into this moon than I did my first. A lot of the different objects like bridges/boxes/lights/buildings etc. I modeled myself to try to start learning how to model my own objects/structures better, even made my own texture for the boxes as well! Overall feel like I just learned more since creating my first moon.
As always please feel free to reach out to me on Discord @Kitsori. (with the period) to let me know about any bugs or anything else you may find.. or go to my mod forum on the Lethal Company Modding discord!
Credits
- HUGE Thanks to AudioKnight/Starlancer's moon tutorial AND the Lethal
Company modding discord for anytime I need help with something! (I'm getting better!)
- IamBatby, Evaisa, and any other mods used to
help create and run this!
Water asset I used
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: