RipAndTear Meltdown
Plays Rip & Tear from DOOM when taking the apparatus out.
About this mod Author’s original text
IMPORTANT
Since the replaced music is having it's own warning sounds, i really recommend going into Facility Meltdown config (me.loaforc.facilitymeltdown.Client.cfg) and change MusicVolume to 0.
This action will remove the vanilla warning sounds which would overlap this mod audio if was enabled and it wouldn't sound too nice. This is why i recommend doing this.
If you wanna change the music volume of this mod, you could go into config of pizza tower escape music (a dependency for this mod that allows to change the music of facility meltdown, the config is bgn.pizzatowerescapemusic.cfg) and change Master option to whatever you want from 0 to 1.
Original value is 0.5, so If you want it to be twice as loud just change it to 1, or if you wanna it be twice as quite, do 0.25.
ABOUT
- Replaces the music to Rip & Tear from DOOM in Facility meltdown when taking the apparatus out.
- When downloading using r2modman or dependencies should install automatically.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: