ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
About this mod Author’s original text
ReviveDesyncPatch
While playing with mods that increase the max lobby size (e.g. MoreCompany) there is a chance the revived player count desyncs from the total player count.
If this occurs, the game never finishes the EndOfGame cycle, and therefore softlocks you into a '[Wait for ship to land]' message on the lever.
This mod simply adds a timeout to that check and continues after the set amount of time to prevent softlocking.
Configuration
EndOfGameWaitUntilTimeoutSeconds: The time (in seconds) to wait until timeout. Default: 10
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: