Revive

v1.2.1·Updated 2026-10-07

Revive a Player From the Terminal by typing 'revive' to pull up the interface

About this mod Author’s original text

Revive

ALL CLIENTS NEED THIS MOD INSTALLED

This adds the ability to revive a player for a configurable amount of credits.

V 1.2.1

[ Fixed ]

  • Revived players now get their HUD back
  • Revived players no longer stay stuck in the dead players' spectator list (speaking icons, broken layout)

V 1.2.0

[ Fixed ]

  • Updated for the latest Lethal Company (Netcode 1.12.2), LethalLib 1.2.0 and Interactive Terminal API 1.3.3
  • Revives now reset everything the base game resets (poison, visor cracks, carry weight, cadaver effect, etc.)
  • Reviving one player no longer deletes every other dead player's body
  • Living player count stays in sync after a revive
  • Exponential pricing now actually scales without needing the daily limit enabled

V 1.0.0

[ New ]

  • Type 'revive' to pull up the revive UI
  • Price is either flat (configurable), based on quota/{num_players}, or exponential

Credit

  • "Borrowed" code
  • malco (
  • winstxnhdw (

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibWhiteSpike-Interactive_Terminal_API

File & checksum

Filename
Revive-1.2.1.zip
File size
110.4 KiB