ReservedItemSlotCore PlusNonScrapSlots
This is a modified version of ReservedItemSlotCore which adds 2 dedicated non-scrap slots to the hotbar. Slot colors are configurable.
About this mod Author’s original text
ReservedItemSlotCore - Plus Non-Scrap Slots
This is a modified version of ReservedItemSlotCore v2.0.38 by FlipMods.
This mod is a replacement for ReservedItemSlotCore. The only features covered here are those that are added to this version. For the full list of ReservedItemSlotCore features, see the first link above.
Changes
- You can now switch to reserved slots manually by scrolling.
- Adds 2 dedicated non-scrap slots to the hotbar. These are like normal hotbar slots, except they can only hold non-scrap items (and scrap items worth 0).
- Non-scrap slots are part of the hotbar and are functionally identical to normal hotbar slots (except for the non-scrap restriction).
- Picking up a non-scrap item when there is an empty non-scrap slot will place the item into that slot.
- Non-scrap slots have a different color to differentiate them from normal hotbar slots. This color can be changed in the config.
Compatibility
- Additional features with LethalConfig. The "NonScrapSlotColor" config entry saves its value locally when updated, so the color will not be lost or overwritten even if the config is deleted or reset to default. The saved color is displayed in the config entry's description. This "NonScrapSlotColor" config entry can be used in any version of LethalConfig.
- Compatible with HotbarPlus v1.8.0.
- Works well with LethalCasino v1.1.2 and LethalCasinoATMFix. This lets you easily set the value of scrap items to 0 (which then allows those items to be put in non-scrap slots).
- Retains compatibility with anything ReservedItemSlotCore v2.0.38 was compatible with.
- Configurable.
- Developed for Lethal Company v64a.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack