Regarded Modpack
Modpack for my highly regarded friends
About this mod Author’s original text
Regarded_Modpack
Changelog
v1.4.0
- \+Scoopys_Variety_Mod: dungeon spawns in free vanilla moons only
- \+BetterShotgunShells: 100 per shell, lowered spawn chances from default (paid moons only)
- \+LCAmmoCheck
- \+TooManyEmotes
- \-More_Emotes: buggy with AdvancedCompany
- \-FlashlightFix: already present in AdvancedCompany
- \-QuickRestart: you can just type eject in terminal now
- SCPFoundationDungeon: now only spawns in paid moons
- Tweaked AdvancedCompany server settings: changed wheather multipliers, changed moon loot pools so that March, Vow, and Offense don't suck ass, changed Zap Gun and Jetpack prices so that the items actually exist now and increased Missile Launcher price a little bit.
- Lowered RollingGiant spawn chances a bit on free moons
v1.3.0
- \+RollingGiant
- \-ItemQuickSwitch
- Apparatus price 80 -> 120
- Backrooms chance 1.5% -> 1%
v1.2.3
- \+SuitSaver: why is AdvancedCompany not saving the suits
v1.2.2
- \-DiscJockey: performance hog, some crashes
v1.2.1
- Actually removed BetterItemScan from dependencies. Why doesn't r2modman auto remove mods that are no longer dependencies?
v1.2.0
- \+AdvancedCompany: superseded removed mods
- \+DiscJockey
- \-ShipLobby
- \-SuitSaver
- \-MeteoMultiplier
- SCP Dungeon can spawn on all moons (testing)
v1.1.0
- \-BetterItemScan: don't trust it
- \+ShipLoot
- \+LetMeLookDown
- \+LethalLoudnessMeter
- \+JesterStompShake
- \+MaskTheDead
- \+FixRPCLag
- \+NiceChat
- \+BetterLightning
- \+ShootableMouthDogs
- \+LethalConfig
- \+AbyssalAudio
v1.0.3
- \-EmployeeAssignments: buggy, unbalanced
- \-Custom_Boombox_Music: buggy
- LethalRadiation config reset to default
v1.0.2
- Fixed MeteoMultiplier config
v1.0.1
- Added custom songs
v1.0.0
- First release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackx753-More_SuitsSuskitech-AlwaysHearActiveWalkiesDrakorle-MoreItemsFlipMods-CustomTelevisionVideoTeamClark-ODST_SuitBrotherPig-DeadSpaceIssac_SuitsBrotherPig-Dclass_Suits