RandomHorn
Airhorn is replaced with 100+ random sound effects.
About this mod Author’s original text
Random Horn Sounds Mod
Description
This mod replaces the Airhorn sound effect in the game with over 100 different sound effects. The sound effect changes every time a new level seed is loaded.
Note: The current version does not randomize the sound every time the Airhorn is used, but future updates may include this feature. This initial version is designed for fun and variety for you and your friends.
Features
- Over 100 unique Airhorn sound effects.
- Ability to add your own custom sound files.
- Sound changes with each new level seed.
Custom Sound Files
You can upload your own sound files for a more personalized experience. However, please note that other players using the mod will also need these custom sound files.
Guidelines for Custom Sounds:
- Original Sound File: Name it as OriginalSound.mp3.
- Far Sound File: Create a variant named OriginalSoundFar.mp3.
- The Airhorn uses two sound files: one for close proximity (OriginalSound.mp3) and one for distant sound (OriginalSoundFar.mp3).
- Use an audio editing tool like Audacity to reduce the volume of the far version by at least 10 decibels for a realistic effect.
- The naming is case-sensitive: use "Far" not "far". Variants like "OriginalSound-Far.mp3" or "OriginalSound_Far.mp3" are acceptable.
Acknowledgments
Big thanks to my girlfriend for the idea and her support in developing this mod.
Changelog
Version 1.2.0
- Optimized audio file loading to prevent game freezing during seed generation.
Version 1.1.0
- Now loads only one audio file per seed generation, replacing it with a new one as needed.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: