RandomEventsExtended

v3.1.3·Updated 2026-06-20

Random round events (meteors, monster invasions, weather, loot bonuses/penalties), paranoia ambience, terminal shops and deep LethalConfig tuning.

About this mod Author’s original text

Random Events Extended

Adds a rich layer of random round events, ambient horror and quality-of-life

shopping to Lethal Company — built to feel like part of the base game, not a

bolted-on gimmick. Fully multiplayer-synced: host and clients always see the

exact same events, weather and loot values.

✨ Features

🎲 65 random events, every round

Three events are rolled each round (weather / loot / monsters) from a pool of

65 hand-tuned events — meteor showers, monster invasions, eclipses, golden

loot days, cursed scrap, "only one monster type" rounds, and more. Selection is

weighted by rarity (Good / Neutral / VeryBad / Insane), respects per-event

cooldowns and recent history, and is fully deterministic — every client

sees identical events with zero extra network traffic.

👻 Paranoia & horror ambience

Every 30–60 seconds a random monster's sound plays near a random player at a

believable nearby spot, and a couple of nearby doors creak open — pure

atmosphere, no real danger, just the feeling that something is watching.

Works for all players in the lobby — vanilla (unmodded) clients hear the sounds

too, since paranoia audio is sent via the game's built-in Netcode.

54 built-in procedural horror sounds — slow breathing, footsteps on wood/

metal/concrete, floor creaks, heartbeats, low rumbles, water drips, wind gusts,

scratching, distant bangs, and whispers. All gentle and atmospheric — no jump

scares. Drop your own.ogg.wav files into

BepInEx/plugins/RandomEvents/Sounds/ to add them to the pool.

🛒 Terminal shops

Buy ammo (shells ) and a shotgun (boomstick ) straight from

the terminal — orders go through the normal company buy flow and arrive by ship

like any regular purchase (lobby host completes the order).

⚙️ Deep LethalConfig integration

Every single event can be individually enabled or disabled, rarity weights and

cooldowns are tunable, and one "event monster-power scale" slider lets you dial

the intensity of monster-affecting events up or down globally — instead of

fighting two dozen separate sliders.

🧰 Everything else

  • Bounty system with in-terminal status tracking
  • Surprise mid-round effects
  • Weather events stay visually in sync for ALL clients, not just the host
  • Softer, semi-transparent server chat messages that don't shout over normal chat

📋 Requirements

All players in the lobby must install this mod. The mod uses custom network

messages to sync events, paranoia sounds and loot values between all clients.

  • BepInEx — installed automatically as a dependency
  • LethalConfig — installed automatically; powers the in-game settings menu

🔧 Configuration

Open the in-game mod settings menu (provided by LethalConfig) to enable or

disable individual events, retune rarity weights/cooldowns/monster-power

scaling — virtually every number that affects gameplay is exposed there.

🇷🇺 Кратко по-русски

Мод добавляет 65 случайных событий на раунд (метеориты, нашествия

монстров, погодные аномалии, золотые/проклятые дни добычи и т.д.), атмосферные

"паранойи" (звуки монстров и скрипящие двери вдалеке — для жути, без реальной

угрозы), магазины патронов и дробовика прямо через терминал, и тонкую настройку

буквально каждого события через меню LethalConfig (вкл/выкл, веса редкости,

кулдауны, общий масштаб баффов на монстров). Все события полностью

синхронизированы между хостом и клиентами — никакого рассинхрона.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

AinaVT-LethalConfigBepInEx-BepInExPack

File & checksum

Filename
RandomEventsExtended-3.1.3.zip
File size
76.3 KiB