RandomEnemiesSize

v1.1.20·Updated 2026-04-18

Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies and map hazards!

About this mod Author’s original text

Every human don't have the same height no? So why monsters do?

This mod make monsters spawn with a random size!

You can configure the range size for:

  • Outside enemies
  • Indoor enemies
  • Custom enemies
  • Hazards (landmines, turrets, spike traps, modded hazards)

You can configure if this mod affect vanilla and / or modded enemies (both activated by default)

You can configure the chance for each monster to have a random size (0% never to 100% always).

Note that:

  • Others mods enemies and map hazards should be impacted by this mod.
  • Only the player who host the game config will be taken.

FOR CUSTOM ENEMIES

Recommended:

You can use this generator and copy the result in the

input 'CustomEnemiesSize' to custom the range size of each monsters or modded map hazards!

Manualy:

This is an input, you can for example write -> ForestGiant:1:2;NutCracker:1:2. Works with both ',' and ';' separator (use only one of them for the entire config)

monsters!

FOR CUSTOM FIXED ENEMIES

Manualy:

This is an input, custom the size for an enemy with fixed value. Manual example -> ForestGiant:1:2:3;FlowerMan:0.2:2. This mean, forest giant can be size 1 or 2 or 3, no others values. Works with both ',' and ';' separator (use only one of them for the entire config)

FOR CUSTOM MOON ENEMIES

Recommended:

You can use this generator and copy the result in the

input 'CustomMoonEnemiesSize' to custom the range size of each monsters or modded map hazards for any moon!

Manualy:

This is an input, you can for example write -> Assurance#any:0.8:2.5,ForestGiant:0.4:5,FlowerMan:0.2:6;Mars#any:1:2,ForestGiant:1:3 Make sure to have a separator ';' between each moon!

FOR CUSTOM INTERIORS

To use this feature you need install the mod LethalLevelLoader.

You can multiply the previous configs size for every interior (and every monster in every interior!)

Recommended:

You can use the generator and copy the result in the input '

CustomInteriorsSize'!

Manualy:

This is an input, you can for example write -> HauntedMansion#any:1,Puffer:2;

The formula is interiorName, an # to tell this is the end of the name, then you can write any (or not) and tell the

mulitplier (here its one), or write any enemie (list

on the generator).

Make sure to have a separator ';' between interiors, even if you have only one!

INFLUENCES

  • Hp influence is activated by default, the hp of enemies will be multiplied with their size (bigger enemy -> more

hp, smaller -> less hp)

  • Sound influence is activated by default, the sound pitch of every audio sources of the monster will be multiplied

with their size. You can also set the minimum and maximum pitch value in configs

  • Beehive influence is disabled by default, the beehive weight and price are affected by the size.

FUN MODE

You can activate the fun mode to randomize the size of every axis (x,y,z). The height range is based on initial configs,

but you can config horizontals ranges (x,z)

You can lock the horizontal axis (x and z) to have the same value.

This normaly should work with modded enemies. For any issues, create an issue on the git page:)

Have fun:)

QUESTIONS

  • Why LethalLevelLoader as soft dependence?

LLL give an easy way to know the dungeon name (for custom interiors multiplier), and most of the mods use this api to

create custom dungeon, so can find the interior name easily!

RELATED MODS

  • LittleCompany - A Lethal Company mod for anything size-related! Enemies behaviour change depending on the size of enemies and yours!
  • MapHazardsMoves - A Lethal Company mod that make map hazards like turret, landmine, spike trap walk! Try it with RandomEnemiesSize to be chased by a big scary spike trap!

MOD COMPATIBILITY

I created a way to have an easy compatibility with RandomEnemiesSize. You can access to a dictionary from.RandomEnemiesSizeDataDictionary

This dictionary entry is the NetworkId (ulong type) of any monster with a random size.

It returns an object like this:

public class EnemyResized

{

public Vector3 s

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherAinaVT-LethalConfigxilophor-StaticNetcodeLibEvaisa-LethalLib

File & checksum

Filename
RandomEnemiesSize-1.1.20.zip
File size
61.1 KiB