Random Moons
Adds an option to the terminal for routing to a random moon, including modded moons, with added challenge moon modifiers. client sided
About this mod Author’s original text
Routable challenge moons. all features are client-sided and will work even if you're playing with other players that don't have this mod
Type 'route randomizer' in the terminal to route to a random moon from your list of moons. the moon will have challenge moon modifiers (from vanilla weekly challenge moons), like potentially extra scrap or enemies. this feature can make even experimentation have good total scrap, and has more moon variety than only high scrap moons. only the host can route to the challenge moons, other players are not required to have this mod installed
Type 'randomizer key' in the terminal to enter the key/id of a challenge moon to directly route to that moon. also displays the previous 10 challenge moons and their key/name/cost. routing directly to a moon will cost a random amount of credits based on its key, randomly routing to a moon is free.
Type 'randomizer info' in the terminal to see randomizer commands and a list of all the non-challenge moons
Vanilla enemy spawning behaviour during a challenge moon would result in there always being an infestation of the enemy type with an index of 0 from the current levels list of spawnable enemies. this mod changes the spawning behaviour to instead be a configurable percentage of an infestation occurring of a random enemy type out of the current levels list of spawnable enemies. (for example challenge moon artifice would always have a ghost girl infestation. with this mod it would instead be a chance of an infestation of a random enemy)
Screenshots
- "randomizer"
- "randomizer key"
Config preview
Detailed descriptions in actual config
| # | Name | Default | Priority |
|-|-|-|-|
1 | Print moon name (1 player) | False | Host
1 | Print moon weather (1 player) | False | Host
1 | Print moon weather | True | Host
1 | Random description | True | Client
1 | Prevent same moon | True | Host
1 | Default moon name | True | Client
1 | Save / Load | True | Host
1 | Printed moon color | True | Host
1 | Monitor moon color | True | Client
1 | Challenge moon modifiers | True | Host
1 | Seed / Route options | 1 | Host
2 | Filtered moons | 1 | Host
2 | Filter list | String | Host
3 | Direct routing | True | Host
3 | Default credits | 1000 | Host
3 | Random credits | 900 | Host
4 | Infestation percentage | 40 | Host
4 | Vanilla challenge spawning | True | Host
5 | Multiplayer | True | Host
5 | Reoccurring randomMapSeeds | False | Host
5 | Print to console | False | Client
Example moons you can expect to see
cs in zip. discord@4902
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: