RailroadModPackLethalCompany
Railroad Radio's Modpack Collection
About this mod Author’s original text
Railroad-ModPack-LethalCompany
A bunch of mods that the Railroad Radio crew. Wanted a somewhat vanilla experience with some additions to the late game and quality of life mods.
Version 0.7.0 Removing More Mods
Removing Conflicts with Advanced Company after update:
BiggerLobby
ReservedItemSlots
ReservedWalkie
ReservedFlashlight
Not updated and breaking currently, might put back in later once it is
More_Emotes
Version 0.6.0 Removing Mods
Removing FlashlightToggle by Renegades (was conflicting with reserved)
Removing late company (see if it fixes dysnc issues)
removing Skinwalkers (didn't add much)
Version 0.5.0 New Mods
Added:
anormaltwig's LateCompany (was annoying having to recreate the lobby every time)
RugbugRedfern's Skinwalkers (lets see how it goes)
EliteMasterEric Coroner
Evaisa LethalThings
Version 0.4.0 New mods, Removing one
Removing Lategame_Upgrades, it has conflicts with the perk system from Advanced company. While the later seems to cause issues with the suit rack and flashlight keybinds(fixable if you remove the other keybinds) It has far less issues with needing everyone to load, or purchase the same upgrade.
It also seems to make the game more fun, becuase you aren't focused on saving money for permanent upgrades and can spend more on random items.
Adding Cabinet Item storage, no longer will a stack of 20 walkies and flashlights be crammed into the closet.
Adding Baddass company, the emotes are too good. (might remove if they seem to be too big of an issue).
Version 0.3.0 - Couple new mods
Added
Enhanced Radar Booster
Scoopys Variety Mod
Advanced Company (might need to test to make sure it doesn't conflict with late game upgrades)
Version 0.2.0 - First upload
Current Mod versions are working well.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: