10000 Quota ModPAck
A modpack created to make you quit. This pack has some of the hardest and scariest mods to stop you from reaching quota. Go ahead and give it a try.
About this mod Author’s original text
10,000_Quota_Challenge_Modpack
To take on this challenge, you must only use the mods that come with this pack. Any other mod added or taken away is counted as a loss. If playing with other they must use the exact same pack for all mods to work. This is the hardest modpack yet to be tested. Good Luck!
Here is a run down of all mods and what they will do and the settings they need to be set to in the config.
---SavageCompany---
Makes game harder with events.
Default settings
---Peradeath---
Makes damage or death last until you have visited the company and completed your quota.
Default settings
---BunkbedRevive---
Can revive teammates for 50credits.
Cost method set to: SetAmount
SetAmount: 50
---TheEightPages---
Find slendermans eight pages, OR...
Default settings
---GhostCodes---
A ghost in your terminal who sends random codes to open and close the big doors, also flickering the lights in the facility.
Default settings
---Moreitems---
Lets your ship hold more items when saved.
Set limit to 999
---Skinwalker---
Records everyones voices and plays them through monsters on the moons.
Turn every monster on
---PlayerBraken---
Makes the braken look like a player.
Set names off
---Mimic---
Fireexit door look-a-like that is actually a monster.
Perfect mimics turned on
colorblind turned on
zero mimic set to 0
one mimic set to 100
two mimic set to 75
three mimic set to 50
four mimic set to 25
dynamic spawn rate set to false
---CrawlingMine---
Lets random mines crawl around.
Default settings
---WeepingAngels---
Makes coilheads look like weeping angel statues.
Enable sound effect
---DarkMist---
Invisible monster closing random doors behind you to get you lost.
settings follow in order
false
1
9999
1
1
0
5
---No_Turret_Laser---
Removes the turret laser.
Default settings
---Silent_turrets---
Removes activation sounds.
Default settings
---RollingGiant---
New coilhead style monster.
Default settings
---DisableShipVote---
The dead cant vote for ship to leave.
Default settings
---LethalRadiation---
Hurts the player who takes the apparatus each hour and causes screen blur.
Apparatur value: 100
---Lethal_Doors---
The ship doors can kill or hurt a player if closed on them.
Default settings
---SpringTrapMask---
Replaces haunted mask with springtrap head from FNaf
Default settings
---LCLightsStartOffMod---
The lights inside are off and must be turned back on from the breakerbox.
Default settings
---BetterInverseTeleporter---
Wont drop any items going in.
Default settings
---MonsterPlus---
Changes rates of spawn.
Chance to spawn set to 100
---IncreaseShipCap---
Lets the ship hold more items.
Set to 999
---UncertainCompany---
Random sell rates, random moon price for all, random unknown weather each moon visit.
Default settings
---VanillaContentExpansion---
38 new scrap
Default settings
---ExtraDaysToDeadline---
Allows players to buy an extra day for 350credits.
Set all to false
---FacilityMeltDown---
Taking the apparatus cause the place to have a melt down, you get 2:00min to get to the ship and leave the moon before everyone dies.
Default settings
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: