QualityCompanyFork
A fork of QualityCompany to hopefully fix some bugs.
Screenshots 6 screenshots
About this mod Author’s original text
Report any issues to me on the Lethal Company Modding Discord server
(Make sure to check the "Known Issues" section before reporting!)
When you report, be sure to give me these three pieces of info:
- Error/warning code(s)
- Steps to recreate the issue
- Modpack code (If you're using a modpack)
This is a fork of the original mod QualityCompany by the user Um_no
The Original author's QualityCompany Github page can be found here
Modified version of "Quality Company" by Nicholas Jordaan. Licensed under the MIT License.
(such quality, wow)
Features
HUD improvements
Held items scrap value
The value of the held scrap is displayed above the item in the inventory. In addition a color palette on the values are used to indicate their worth more generally for quick decision making if you need to leave something behind.
Shotgun ammo counter
In addition to the scrap value of the shotgun, the inventory slot will in addition show the amount of ammo present in the shotgun.
Latency (ping) display
This is a bit experimental but appears to work from some testing.
A latency display will show on your HUD (default BottomLeft) with your latency to the host. It will not show for the host.
You can configure it to be in either of the 4 corners, including increasing the padding away from the relative edge.
Terminal Commands
sell
QualityCompany adds a few commands that let you sell scrap directly from your ship.
You must be landed at The Company Building to use these commands.
These can only be executed whilst landed at the Company Building.
- sell all will sell all the scrap on your ship
- sell quota will attempt to sell enough scrap to perfectly match the amount needed to fulfill quota
- sell target will attempt to sell enough scrap to perfectly match the amount needed to fulfill specified target
- sell, where amount is any positive integer, will attempt to sell enough scrap to perfectly match that amount
- sell 500 will try to sell scrap equal to 500 scrap value
- sell, where item_name is any portion of an item name to match against. All matching items will be listed
- sell whoop will find all Whoopie Cushions on the ship
Note:
These commands use an approximation for finding a perfect match, it may not find one even if one exists (especially early game where you do not have many scrap of low value).\
target
You will find a detailed explanation on this upon using the target command in-game.
target will set a target that is displayed on the monitor from the terminal. This target denotes the target amount of credits you want after selling and leaving the company.
Additionally a "Needed" field appears on the monitor (second from the left) which will tell you how much you need to sell in order to reach your target. This needed value takes into account approximately how much overtime you will earn and how much current credits you currently have.\
This means that when you leave the company building you will have the desired amount of credits if you at least meet the "needed" amount.
From here, you may then also use the sell target or sell to quickly and easily sell and leave The Company Building immediately.
You can find a showcase of this here (you may need to download the video:/).
launch
launch optional additional way of landing or launching the ship from the terminal.
door
door open or closes the door from the terminal.
lights
lights switch the lights on/off from the terminal.
tp
tp Teleports the currently viewed player, only works if you have a teleporter.
time
time tells the time without having to look at the monitor or go outside.
hack
HOST ONLY
hack Spawns specified amount of random scrap at your feet. Meant as a tool for testing.
Config
Debug
ShowDebugLogs
[CLIENT] Turn on/off debug logs.\
DEFAULT: false
HUD
ShowScrapUI
[CLIENT] Turn on/off scrap value on the item slots UI.\
DEFAULT: true
ShowShotgunAmmoCounterUI
[CLIENT] Turn on/off shotgun ammo counter on the item slots UI.\
DEFAULT: true
ForceUpdateAllSlotsOnD
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: