PTSD Company
A modpack to add a lot of scary shit and a few mechanics to the game. For best experience, play without reading the modlist first.
About this mod Author’s original text
Summary
This modpack adds a lot of QOL features, moons, interiors, enemies, enemy revamps, and a few game mechanics.
QOL/Performance
Tons of QOL changes/performance fixes
Flashlights and walkie talkies have a dedicated hotbar slot with a keybind to use them.
Discord rich presence support to show what map, quota, etc. you are playing to your Discord friends.
Support for more than 4 players, and allows players to join mid-quota while the ship is in orbit.
Lots of performance fixes (to hopefully help offset the amount of mods).
Moons with active weather will give higher loot value.
Removes the item limit at the Company desk.
Tons of emotes and suits.
Cosmetic ship items will stay even after you get fired.
Loot scanner shows the total value of items in your ship.
Item weight is displayed in KG instead of LBs (can be turned off by just disabling the mod).
Moons
9 new moons (From easiest to hardest)
Aquatis (C), a mostly-underwater moon with a few islands.
Atlantica (B), a time-locked moon, doomed to flood over and over.
Asteroid-13 (B), a rogue moon with no sun.
10 EGypt (B), an egyptian themed moon.
Infernis (A), a scorching-hot volcanic moon.
Gratar (A), a moon with a huge factory controlled by an AI gone rogue.
Polarus (A), a frozen-over vault from before the Company went bankrupt.
Acidir (S), a cursed acidic bog with high-value loot.
Etern (S+), a desert lab which was abandoned after experiments on creating living toys.
Interiors
Alongside the custom interiors that come with the moons, there are also 3 new ones:
Dungeon
Sewer
Mental hospital
Enemies
7 new enemies.
Dark Mist, a non-lethal enemy which messes with your vision.
Boomba. Self explanatory.
Mushrooms, which spread from player to player, making you deaf to your coworkers' voices.
Shy Guy/SCP-096. If you look at it for too long, it will chase you, and it will catch you.
Rolling Giant, an enemy which chooses randomly from every enemy behaviour pattern.
Weeping Angels, which occasionally replace coilheads.
The Haunted Harpist, who plays a serene tune, but gets aggressive if disturbed.
Enemy revamps
Revamps to the AI of most enemies in the game.
All enemies can trigger (and be killed by) landmines and turrets
Humanoid enemies (and modded enemies) will mimic the voices of players in the lobby. This is synced, so all players hear the same voice at the same time
The Bracken will now flicker nearby lights and dim player flashlights
Forcing the lights back on with the breaker box will anger the bracken, as will taking the apparatus
The Bracken now drags you to its room before killing you
Centipedes can be removed from player's heads without a shovel by spamming the use button, but this may hurt you
The Ghost Girl has new voice lines and will now haunt your walkie-talkie
Coilheads will slowly turn their head to face you if you're staring at them
The Masked now has more complex behaviour, such as attacking you with items, using the terminal and calling fake dropships to lure you
New mechanics
Several new (configurable) game mechanics
Polaroid cameras. Take photos to sell to the company. The more dangerous, the better the value.
Huntdowns. Get daily missions to hunt down monsters for loot.
Dinosaur minigame.
Kitties!!! Pet them to calm them down.
Malfunctions. The ship is old and worn, so there's a chance for things to go wrong. If you don't recover all the bodies, the chance doubles.
Emergency dice. Roll them for a chance to get something good, a chance to get something bad.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: