PsychSanctum
(LLL) adds new moons a game. by tolian!
Screenshots 2 screenshots
About this mod Author’s original text
Tolian Moons (LLL)
1 New In-Game Moon
New Moon: PsychSanctum
DESIGNATION: PsychSanctum
RISK LEVEL: B+
POPULATION: Once filled with tormented souls, now abandoned, lost to the encroaching forest.
CONDITIONS: PsychSanctum stands as a decaying monument to human suffering, its corridors echoing with the whispers of the past. The walls are stained with the memories of those who were confined within its confines, their anguish seeping into every crack and crevice.
FAUNA: Shy woodland creatures hide among the overgrowth, their presence hinted at by fleeting glimpses and rustling leaves.
HISTORY: PsychSanctum was once a place of refuge for the mentally ill, a sanctuary where they could seek solace from a world that had cast them aside. But as the years passed, it became a prison, its patients subjected to cruel and inhumane treatments in the name of science.
POSSIBLE WEATHER: Storms rage, rain pours, fog blankets
ROUTING COST: 340
This mod blends well with the interior of Dantors Mental Hospital
Screenshot
Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
Special thanks
- Thank you Darkinet for working on the models and icon.
My discord - tolian
- My discord server - Tolian Serv
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: