Project Chaos

v1.1.1·Updated 2024-01-30

Adds TWENTY unique events and acts as a library for adding more

About this mod Author’s original text

Project Chaos

ALL CLIENTS NEED THIS MOD FOR IT TO WORK

Introduces 20 unique events, and acts as a library to add your own!

Fully configurable

Thanks to Eba, Day, Robin, AlbinoGeek, Xilo, NomNom, Noop, and LordfireSpeed for helping me throughout the process!

Join this discord to report bugs, or to give suggestions!

Here's the github link as well

The list below will spoil any surprise as a fair warning!

There are commands in game, prefix any message with /chc to use them!

List of events

Player Effects

  • Teleport player up high enough to insta kill
  • Random player gets infinite sprint
  • Drop all items
  • Temporary Immortality
  • Drain all sprint instantly

Moon Effects

  • Spawn as many outside enemies as possible
  • Broken force field in the level that slowly grows and kills anything it touches.
  • Spawn quicksand despite weather(permanent)
  • Turn off all lights as if apparatus was pulled
  • Half moon time passing(permanent)

Enemy Effects

  • Random enemy gets x5 speed boost(permanent)
  • Kill all enemies(including immortal)
  • Make all living enemies do x0 damage
  • Make all living enemies do x100 damage(unless they do 0 damage)
  • Enemies spawn mines when they attack a player(permanent)

Landing events

  • Free random ship upgrade
  • Spawn 4 walkies and 4 flashlights in ship
  • 500 credits worth of scrap spawn in ship
  • Free ship defense! All enemies that get too close get despawned!(permanent)
  • Rare chance for any player to take a random 1-80 damage amount

These events will happen when any of the following occur:

  • Any landing or moon event when landing
  • Any player event when leaving truck
  • Any enemy event when enemies can spawn
  • Some events every minute(configurable)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcher

File & checksum

Filename
Project_Chaos-1.1.1.zip
File size
194.0 KiB