prepare for war modpack

v1.11.7·Updated 2026-08-20

a vanilla-style modpack with balance changes:3

About this mod Author’s original text

uhhh modpack for fwiends, fully configured:3

it doesn't add much new content to the game but improves and changes a lot of things and makes balance changes

what's changed:

cruiser changes:

infinite warranty, QoL improvements, you are invincible while in it (jetpack also now costs 250 and TZP only 45 to provide it some competition in the category of tools to move scrap back to the ship)

teleporter changes:

inverse teleporter keeps all your items and recharges in 10 seconds (was 3.5 minutes), teleporter keeps al your items (even scrap), but recharges for 60 seconds, Radar boosters can be inverse teleported into the facility, if an active radar booster is selected on camera monitor, inverse teleporters will teleport to it, instead of a random point, they can also be teleported to the ship.

squad wipe

you no longer lose all scrap if the entire squad dies. this punishment was run-ending and i just didn't find it fun

reviving

you can now revive dead players by interacting with their body, each player can be revived 2 times per day.

item changes:

equipment was generally buffed.

  • some items were made cheaper: Stun Grenade 30->10, TZP-Inhalant 120->45, Zap-Gun 400->125, Jetpack 900->250, Spray Paint 50->40,
  • Belt Bag now weighs only 1 lb.
  • Easter Eggs only explode when thrown.
  • Spray Paint is more reliable to use

spectator changes

Poltergeist mod. dead players can enter freecam mode. while in freecam they can interact with objects around the map (doors, noisy scrap, steam valves etc.) and play funny sounds.

weather bonuses

value and/or amount of scrap on the moon will increase if there is an active weather:

rainy will slightly increase the value (x1.35) and amount (x1.3) of scrap

foggy will significantly increase the amount of scrap (x1.6), making you have to spend more time out in the fog to transfer scrap to the ship

flooded will significantly increase the value of scrap (x1.75). flooded is essentialy a race against time to find and retrieve scrap before the moon gets flooded, so the scrap you manage to find in the limited amount of time will be more valuable

stormy will increase the amount (x1.5) and value (x1.6) of scrap

eclipsed will double the amount of scrap (x2.0) and it's value (x2.0)

terminal commands:

"irscan", "scanlife" or "scanenemy" to see what monsters are currently spawned

"ds", "det" or "detailed" to see a list of scrap items outside the ship and their price

new moons:

Pestilence - a 1750 cost large plains type moon made for the cruiser. I like it.

Dejection - a 300 cost forest-urban moon

Tauralis - a 480 cost winter moon for the cruiser

new item: bomb collar

a free item. you can attach it to your crew member or yourself and get the remote for it. press the remote to explode the collar and your friend. just a funny meme item.

masked changes:

spawn more often, copy a player's outfit, have an item in hand to blend in better, copy player's voices

A CASINO AT THE COMPANY BUILDING!!! this one is a hit amongst my friends

new suits including a lot of furries, HUNK from Resident Evil, Spamton G. Spamton the #1 ranked salesman circa 1997, the dog from Silent Hill, Hakari from Jujutsu Kaisen

and a lot of bug fixes, Quality of life and miscellaneous changes

parabellumowo on discord just in case

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

KlutzyBubbles-BetterEmotesElecTRiCbOi59-LongerDaysReuploadedTomatobird-AutoRevivePowerFull-Tauralisrectorado-13_DejectionKiwiPositive-ScanPlusfivetoofive-DetailedScanmalco-Lategame_Upgrades

File & checksum

Filename
prepare_for_war_modpack-1.11.7.zip
File size
14.8 MiB